Update 26/04/2025 - Leveling scaling
Here we go with second update
- Fixed a bug that caused not counting first island level up (https://github.com/koku-world/issue-tracker/issues/20)
- Removed random element from level up reward in Koins, now it is simple
level*4
calculation. - Added descriptions to drop2inv and chestsort in
/settings
menu. - Changed time that player islands are suggested on
/visit
command after they disconnect, it still depends on your level but now each level gives you an hour instead of 834s. - Modified leveling algorithm to fix required xp scaling issue, which explodes on higher levels. Required XP cap stays at 2M and it's being achieved on level 300.
🎮 Level 1 to 50
- You start with 100 XP needed for level 1.
- Each level needs about 9.5% more XP than the previous one.
- Early leveling feels fast and exciting.
🎮 Level 51 to 100
- XP growth slows down a bit — now 7.1% more XP each level.
- Leveling is still challenging but much steadier.
🎮 Level 101 to 300
- After level 100, XP grows very slowly, about 1.019% more XP per level.
- You steadily work toward high levels without insane XP jumps.
🎮 Level 301 and beyond
- XP to level up is capped at 2,000,000 XP.
- No more increasing difficulty — it stays flat and predictable.
Those changes are not affecting lower levels (new requirement for level 100 is now the same as it was for level 87 before, so it is a bit easier but only after level ~70)